
Devouring Brand: Drops line AoEs at the four cardinal points of the edge of the arena.Another Scorched Exaltation will follow this. The boss will follow this up with Heat of Condemnation, so tanks need to be ready to grab tethers. Once all the AoEs have gone off, quickly defeat the Darkened Fires before their cast finishes. Players must position themselves in order next to the ads in order to debuff the ads and make them vulnerable to attack.
At the same time, the boss will begin casting Brightened Fire, marking players 1-8 with point-blank AoEs. These ads are invincible when they spawn, and will begin casting Darkened Blaze, which deals massive damage to the party and will most likely cause a wipe. All four DPS or all tanks and healers will have a Darkened Fire dropped on their location.
Darkened Fire: Players should get with their DPS partners and stand at the intercardinals around the center of the arena (marked by four squares). Move to the opposite side of the boss to avoid. Left/Right Cinderwing: Cleaves the entire arena to the left or right of the boss from the center of its hitbox out. Large Orb: Players need to bait this massive AoE in the center of the arena, then move out to the edges to avoid. Move to the outer ring of the arena after the first explosion to avoid. Small Orbs: Several explosions will move clockwise around the arena with a large explosion in the center of the arena. Experimental Fireplume: This attack has two variations:. Debuffs with a brief Fire Resistance Down II. Both tanks must take a tether and spread away from the group as the attack hits in a wide AoE. Two random players will be tethered to the boss. Scorched Exaltation: Unavoidable roomwide AoE. Players should also form "light parties" consisting of tanks and melee players in one, and healers and ranged in another. It is recommended that tanks and healers pair up with a DPS player for mechanics later on. The edge of the arena is covered in a ring of fire that will kill any player who touches it. Deltascape features bosses from Final Fantasy V, Sigmascape features bosses from Final Fantasy VI, and Alphascape V1.0 features Chaos from the original Final Fantasy.Hector Lectures Animated Guide Mythic Creation: The Phoinix The encounters in the Omega raids comprise of bosses from previous titles in the series. The Interdimensional Rift is based on the location of the same name from Final Fantasy V, which was also the game that Omega and Shinryu made their first appearances in. The background music of the Interdimensional Rift is "Deltascape", an arrangement of "The Prelude of Empty Skies" from Final Fantasy V. The adventurers confront Omega while Alpha rests and Cid keeps him safe. This attempt fails as Alpha is able to successfully hide Cid and the Adventurers by shrinking them with a shrinking effect card. After Omega's defeat in Alphascape V3.0, he deletes the Rift entirely in an effort to destroy Alpha group, minus Alpha himself. It removes the unnecessary constructs and makes slight changes to the appearance of the Rift. As the Alpha group proceeds between the segments, Omega demonstrates its ability to modify the Rift. Deltascape is sourced from Planet R and Sigmascape is sourced from the World of Ruin. There are three segments to the Interdimensional Rift known as the Deltascape, Sigmascape, and Alphascape. Omega has monitors called "Level Checkers" which he uses to personally examine each fight as its occurring and to test and eliminate the weaker fighters. Each one contains an arena, with the screen available as some sort of label. The Interdimensional Rift is filled with many egg-shaped constructs with a large screen. Omega's end goal is to return to its home star, but in order to do so, it must evolve by fighting against the strongest. It pits some of the strongest fighters throughout the different dimensions and stars against one-another to determine who is strongest. It designates them as the Alpha group and explains it is performing an experiment.
Omega relays to them that it created Alpha to lead strong beings into the Rift. They are greeted by Omega, which the Adventurers and Cid had reactivated to fight Shinryu. Originally it was empty, but when they arrive, they find it is filled with a strange light purple liquid.Īfter descending into the liquid, they find themselves within the Interdimensional Rift. A Chocobo known as Alpha leads the Adventurers, Cid, and Nero back to The Yawn. In the Fringes of Gyr Abania, south of Rhalgr's Reach, there is an enormous hole known as The Yawn.